Act of Aggression - Videos von der VIP-Beta
Verfasst: 17. Mai 2015, 11:41
Unsere erste Eindrücke von der geschlossenen VIP-Beta von "Act of Aggression" am 15.-17.05 2015: Christian Weigel (hier im Forum als Kakrafoon unterwegs) und ich zeigen euch die wichtigsten Features und den Multiplayer-Modus.
Zum Auftakt gibt es zwei Videos, in denen wir die wichtigsten Features erklären. Wir zeigen, wie man Ressourcen sammelt, Gebäude baut, Forschung betreibt, Einheiten aufstellt, wie man sie bewegt und mit ihnen kämpft.
Später folgen zwei Videos, in denen wir gemeinsam mit Myxan und Martexus aus unserer Community einen kleinen Multiplayer-Showkampf machen.
Ein großes Danke geht an unseren Kooperationspartner, Gamesplanet. Wie ihr wisst, hat Gamesplanet einen dicken Packen Keys für die geschlossene Beta für unser Forum bei den Entwicklern Eugen Systems aufgetrieben und uns zudem noch das Okay verschafft, von unseren Eindrücken zu berichten. Deshalb gerne noch einmal der Hinweis: Wenn ihr eure Spiele hin und wieder über unseren Gamesplanet-Shoplink kauft, unterstützt ihr damit unsere Arbeit für den YouTube-Kanal und unser Forum, denn einen kleinen Anteil der Einnahmen schiebt Gamesplanet an uns weiter.
[youtube][/youtube]
Bitte beachtet diesen Hinweis der Entwickler:
DISCLAIMER about this VIP Beta version
As mentioned above, the version of the game you are about to play is still a beta one. Therefore, it lacks polishing, fine tuning and may include some bugs.
Here are some known problems or bugs we are aware of and are working on, therefore there is no need to report them. Anyway, we apologize for it.
[spoiler=]- individual soldiers' display (color, size, ...) requires some work for a quicker and clearer identification.
- some problems with infantry units entering buildings.
- some problems with infantry groups' formations.
- capture order can't be shifted.
- soldiers' corpses are still displayed in see-through or golden, which can be confusing with wounded/prisoners.
- resources fields aren't easy enough to spot.
- buildings and banks disappear once entirely destroyed, although they shouldn't.
- airstrike feedbacks (planes' ghosts) are too big and clumsy.
- artillery isn't as powerful as it should be against buildings.
- artillery/air/healing "strikes"' zone markers are placeholders.
- helicopters are stacking one onto another when exiting their factory.
- many sound FXs are placeholders (i.e.: super-weapons, engines, ...).
- some particular FXs (RPG, ...) aren't visible enough.
- HUD buttons are soundless.
- super-weapons don't reveal the terrain they are bombarding, as they should be.
- units' target prioritization system & automatic behavior aren't implemented yet.
- end game screen doesn't display total scores
- no victory / defeat animation
- replay interface is still a placeholder.
- some targeting cursors may be slightly out of sync with the target.
- when you build a depot between a refinery and your HQ, the trucks must still be assigned manually to the former to unload their cargo there instead of going all the way to the HQ.[/spoiler]This beta enables you to play multiplayer games only, and with only one faction: the US Army.
Three maps are available, one in 1vs1, one in 2vs2, and one in 2vs2 and 4 players FFA.
Although they will be available in the final version, the ability to add AI, the observer mode, custom game settings (resources, ...), more maps, four other sets of terrain (Europe, Mexico, China, Central Asia), the two remaining factions, ranked games, player stats, achievements, ... are not included in this beta.[/i]
Zum Auftakt gibt es zwei Videos, in denen wir die wichtigsten Features erklären. Wir zeigen, wie man Ressourcen sammelt, Gebäude baut, Forschung betreibt, Einheiten aufstellt, wie man sie bewegt und mit ihnen kämpft.
Später folgen zwei Videos, in denen wir gemeinsam mit Myxan und Martexus aus unserer Community einen kleinen Multiplayer-Showkampf machen.
Ein großes Danke geht an unseren Kooperationspartner, Gamesplanet. Wie ihr wisst, hat Gamesplanet einen dicken Packen Keys für die geschlossene Beta für unser Forum bei den Entwicklern Eugen Systems aufgetrieben und uns zudem noch das Okay verschafft, von unseren Eindrücken zu berichten. Deshalb gerne noch einmal der Hinweis: Wenn ihr eure Spiele hin und wieder über unseren Gamesplanet-Shoplink kauft, unterstützt ihr damit unsere Arbeit für den YouTube-Kanal und unser Forum, denn einen kleinen Anteil der Einnahmen schiebt Gamesplanet an uns weiter.
[youtube][/youtube]
Bitte beachtet diesen Hinweis der Entwickler:
DISCLAIMER about this VIP Beta version
As mentioned above, the version of the game you are about to play is still a beta one. Therefore, it lacks polishing, fine tuning and may include some bugs.
Here are some known problems or bugs we are aware of and are working on, therefore there is no need to report them. Anyway, we apologize for it.
[spoiler=]- individual soldiers' display (color, size, ...) requires some work for a quicker and clearer identification.
- some problems with infantry units entering buildings.
- some problems with infantry groups' formations.
- capture order can't be shifted.
- soldiers' corpses are still displayed in see-through or golden, which can be confusing with wounded/prisoners.
- resources fields aren't easy enough to spot.
- buildings and banks disappear once entirely destroyed, although they shouldn't.
- airstrike feedbacks (planes' ghosts) are too big and clumsy.
- artillery isn't as powerful as it should be against buildings.
- artillery/air/healing "strikes"' zone markers are placeholders.
- helicopters are stacking one onto another when exiting their factory.
- many sound FXs are placeholders (i.e.: super-weapons, engines, ...).
- some particular FXs (RPG, ...) aren't visible enough.
- HUD buttons are soundless.
- super-weapons don't reveal the terrain they are bombarding, as they should be.
- units' target prioritization system & automatic behavior aren't implemented yet.
- end game screen doesn't display total scores
- no victory / defeat animation
- replay interface is still a placeholder.
- some targeting cursors may be slightly out of sync with the target.
- when you build a depot between a refinery and your HQ, the trucks must still be assigned manually to the former to unload their cargo there instead of going all the way to the HQ.[/spoiler]This beta enables you to play multiplayer games only, and with only one faction: the US Army.
Three maps are available, one in 1vs1, one in 2vs2, and one in 2vs2 and 4 players FFA.
Although they will be available in the final version, the ability to add AI, the observer mode, custom game settings (resources, ...), more maps, four other sets of terrain (Europe, Mexico, China, Central Asia), the two remaining factions, ranked games, player stats, achievements, ... are not included in this beta.[/i]