Update 1.0.18 -- The Stellar Prisoner
Diesmal auch mit neuen Spielinhalten: Neue Helden, neue einzigartige Planeten, neue Anomalien und eine neue Quest. Die Info stammt von hier.
Die (englischen) Patchnotes gibt es auch hier im Spoiler:
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Update 1.0.18 -- The Stellar Prisoner
This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail...
[XML]
Added Neutron Star special node
Added 2 new unique planets, Veil & Teonha
Added hero Koros Apogee
Added hero Tiaych Zhilleaq
Added the quest Invisible Chains (look for the neutron star!)
Added a unique Anomaly on Auriga & Bilgeli (2 total)
Reduced Auriga base science as it is now given by Husk of Knowledge anomaly
Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times
Fixed custom faction feedback on planet FIDSI tooltips
Fixed Unfallen home system not having a bonus of 1000 System Manpower
Fixed cooldown timer for changing battle tactics set not being affected by game speed
Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq
Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)
Sophons Free Move now gives +2 Vision Range instead of +1.5
Sophons Free Move now gives +2 Movement Points instead of +4
Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)
Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)
Fixed some political traits not affecting politics properly/being wrongly feedbacked
Merchants (Industrialist events support Pacifist political opinion)
Monumentalists (Industrial events support Religious political opinion)
Aggressive (Industrial events support Militaristic political opinion)
Investors (Pacifist events support Industrialist political opinion)
Conservationists (Pacifist events support Ecologist political opinion)
Automatists (Scientists events support Industrialist political opinion)
Sociologists (Scientists events support Pacifists political opinion)
Biologists (Scientists events support Ecologists political opinion)
Dutiful (Religious events support Industrialists political opinion)
Virtuous (Religious events support Pacifists political opinion)
Skeptics (Religious events support Scientists political opinion)
Fanatical (Religious events support Militarists political opinion)
Sanctuarists (Religious events support Ecologists political opinion)
Pragmatic (Militarists events support Scientists political opinion)
Preservationists (Militarists events support Ecologists political opinion)
Harvesters (Ecological events support Industrialists political opinion)
Druids (Ecologists events support Religious political opinion)
Territorial (Ecologists events support Militarists political opinion)
Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction
Horatio Carrier now has 13200 HP instead of 5500 HP
War exhaustion trend computation will now depend on game speed
Added Distributed Energy and Gamma Analysis tooltips
Lumeris refund for outposts is now equal to the Dust spent to colonize
Updated Gas FIDSI to differentiate the planets
Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction)
Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects
Fixed an issue of Influence provided by Outposts
“First contact” action with Minor Factions is now free
The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony
Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text
Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.
The Quest “The Good Life” is now disabled for custom factions with the Affinity Shipbound
The Quest “Babies Not Booms” and “An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound
Relationship trend of Minor Faction now depends on game speed
Having Pacifists in the senate does not remove the “Eternal War” effect over minor factions
Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs
[PERFORMANCE]
Improved influence computation
Ships designs are not automatically preloaded at the beginning of the game anymore
Optimize end turn resource collection pass
Optimized fleet & political events
Better filtering of onscreen rendering
Optimized hero assignation and fleet modification
Reworked retrofit process to reduce CPU consumption and memory allocations
[FIXES]
Fixed the intro cinematic for custom factions
When the end turn is computing, it is no longer possible to send orders
Prevented Election actions from all being disabled
Empire met notification only appears when both empires know each other
Alliance Victory now properly awards victory to all the members of an alliance
In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins
The "Reset" button did not properly reset the Diplomatic Demand Screen
The minor population effects are now displayed in their tooltips inside the custom faction
Fixed Trade company HQ/subsidiary being queueable at the same time on the same system
Fixed Ground battle notification auto popup setting not working
Fixed Influence feedback being too large on outposts and Unfallen systems
Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet
Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen
Fixed the dragged population icon for custom populations
Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait
Greyed out the ship design slots that are incompatible with the selected module category in ship design screen
Users can’t join or be invited in multiplayer sessions without the latest game version installed
User no longer remain stuck on "Ending Turn" after the election in turn 120
Fixed the creation and edition of Ship designs with the Unfallen medium hulls
Disabled Multiplayer (Join Game) features if Steam is not running
Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates.
The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems
The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets
Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system
Fixed the tooltip on “Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized
Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode
Changed wording in planet tooltips to avoid confusion regarding base output modifiers
Fixed text in the "Population Boost Ended" notification when using custom factions
Fixed the background of in-game screen with "-novideo" command in Steam set launch options
Fixed issue with moon exploration & anomaly improvement GUI
Fixed a few tutorial highlights
Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen
Fixed hero recruitment notification having issues with custom textures.
Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen
Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these
Changed the "K" into "M" when reaching millions units for resources
Fixed the technologies remaining turns count in the technology queue
The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar
[AI]
The AI should ask for alliances out of perceived necessity less often
The AI should evaluate truce better when other player is winning the war
Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn
Fixed an issue in battle situations computing resulting in a crash
Fixed an issue with Ark handling that was generating an error message
Fixed an issue where the AI was stopping colonizing systems at some point
The AI dll now loads correctly when the game is installed in a path that contains accented characters
Fixed an issue where a mood message was sent multiple times during truce
The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes
Fixed an issue where AI only took in account war end when a force truce was declared
Fixed an issue where ship designs were not synchronized correctly
Fixed an issue where AI would ask for help even if it was not at war
Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan
Fixed an error generated when starting the Beginner Tutorial
[DESYNCS]
The desync report message box is now only displayed once
Fixed a desync related to fleet actions
Fixed a desync related to population migration and political events
Fixed a desync related to "The Good Life" exploration quest
Fixed a desync related to manpower
[MODDING]
In the modding screen, added filters for mod location (Local or Workshop)
Fixed the scroll wheel functionality in the mod selection menu
Added a warning when the player enables a mod
Added display of error messages and feedbacks in Modding Screen
Fixed modding screen auto-selection and interaction issues
Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens)
Added GUI modding (image replacement)
Fixed ship reskins not being shown in ship design editor
This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail...
[XML]
Added Neutron Star special node
Added 2 new unique planets, Veil & Teonha
Added hero Koros Apogee
Added hero Tiaych Zhilleaq
Added the quest Invisible Chains (look for the neutron star!)
Added a unique Anomaly on Auriga & Bilgeli (2 total)
Reduced Auriga base science as it is now given by Husk of Knowledge anomaly
Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times
Fixed custom faction feedback on planet FIDSI tooltips
Fixed Unfallen home system not having a bonus of 1000 System Manpower
Fixed cooldown timer for changing battle tactics set not being affected by game speed
Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq
Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)
Sophons Free Move now gives +2 Vision Range instead of +1.5
Sophons Free Move now gives +2 Movement Points instead of +4
Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)
Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)
Fixed some political traits not affecting politics properly/being wrongly feedbacked
Merchants (Industrialist events support Pacifist political opinion)
Monumentalists (Industrial events support Religious political opinion)
Aggressive (Industrial events support Militaristic political opinion)
Investors (Pacifist events support Industrialist political opinion)
Conservationists (Pacifist events support Ecologist political opinion)
Automatists (Scientists events support Industrialist political opinion)
Sociologists (Scientists events support Pacifists political opinion)
Biologists (Scientists events support Ecologists political opinion)
Dutiful (Religious events support Industrialists political opinion)
Virtuous (Religious events support Pacifists political opinion)
Skeptics (Religious events support Scientists political opinion)
Fanatical (Religious events support Militarists political opinion)
Sanctuarists (Religious events support Ecologists political opinion)
Pragmatic (Militarists events support Scientists political opinion)
Preservationists (Militarists events support Ecologists political opinion)
Harvesters (Ecological events support Industrialists political opinion)
Druids (Ecologists events support Religious political opinion)
Territorial (Ecologists events support Militarists political opinion)
Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction
Horatio Carrier now has 13200 HP instead of 5500 HP
War exhaustion trend computation will now depend on game speed
Added Distributed Energy and Gamma Analysis tooltips
Lumeris refund for outposts is now equal to the Dust spent to colonize
Updated Gas FIDSI to differentiate the planets
Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction)
Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects
Fixed an issue of Influence provided by Outposts
“First contact” action with Minor Factions is now free
The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony
Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text
Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.
The Quest “The Good Life” is now disabled for custom factions with the Affinity Shipbound
The Quest “Babies Not Booms” and “An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound
Relationship trend of Minor Faction now depends on game speed
Having Pacifists in the senate does not remove the “Eternal War” effect over minor factions
Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs
[PERFORMANCE]
Improved influence computation
Ships designs are not automatically preloaded at the beginning of the game anymore
Optimize end turn resource collection pass
Optimized fleet & political events
Better filtering of onscreen rendering
Optimized hero assignation and fleet modification
Reworked retrofit process to reduce CPU consumption and memory allocations
[FIXES]
Fixed the intro cinematic for custom factions
When the end turn is computing, it is no longer possible to send orders
Prevented Election actions from all being disabled
Empire met notification only appears when both empires know each other
Alliance Victory now properly awards victory to all the members of an alliance
In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins
The "Reset" button did not properly reset the Diplomatic Demand Screen
The minor population effects are now displayed in their tooltips inside the custom faction
Fixed Trade company HQ/subsidiary being queueable at the same time on the same system
Fixed Ground battle notification auto popup setting not working
Fixed Influence feedback being too large on outposts and Unfallen systems
Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet
Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen
Fixed the dragged population icon for custom populations
Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait
Greyed out the ship design slots that are incompatible with the selected module category in ship design screen
Users can’t join or be invited in multiplayer sessions without the latest game version installed
User no longer remain stuck on "Ending Turn" after the election in turn 120
Fixed the creation and edition of Ship designs with the Unfallen medium hulls
Disabled Multiplayer (Join Game) features if Steam is not running
Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates.
The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems
The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets
Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system
Fixed the tooltip on “Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized
Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode
Changed wording in planet tooltips to avoid confusion regarding base output modifiers
Fixed text in the "Population Boost Ended" notification when using custom factions
Fixed the background of in-game screen with "-novideo" command in Steam set launch options
Fixed issue with moon exploration & anomaly improvement GUI
Fixed a few tutorial highlights
Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen
Fixed hero recruitment notification having issues with custom textures.
Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen
Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these
Changed the "K" into "M" when reaching millions units for resources
Fixed the technologies remaining turns count in the technology queue
The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar
[AI]
The AI should ask for alliances out of perceived necessity less often
The AI should evaluate truce better when other player is winning the war
Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn
Fixed an issue in battle situations computing resulting in a crash
Fixed an issue with Ark handling that was generating an error message
Fixed an issue where the AI was stopping colonizing systems at some point
The AI dll now loads correctly when the game is installed in a path that contains accented characters
Fixed an issue where a mood message was sent multiple times during truce
The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes
Fixed an issue where AI only took in account war end when a force truce was declared
Fixed an issue where ship designs were not synchronized correctly
Fixed an issue where AI would ask for help even if it was not at war
Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan
Fixed an error generated when starting the Beginner Tutorial
[DESYNCS]
The desync report message box is now only displayed once
Fixed a desync related to fleet actions
Fixed a desync related to population migration and political events
Fixed a desync related to "The Good Life" exploration quest
Fixed a desync related to manpower
[MODDING]
In the modding screen, added filters for mod location (Local or Workshop)
Fixed the scroll wheel functionality in the mod selection menu
Added a warning when the player enables a mod
Added display of error messages and feedbacks in Modding Screen
Fixed modding screen auto-selection and interaction issues
Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens)
Added GUI modding (image replacement)
Fixed ship reskins not being shown in ship design editor