Können die das schaffen?
Verfasst: 27. Februar 2016, 17:32
Ich habe hier eine To-Do- Liste aus dem Steam-Forum gepostet von einem DEV und frage mich da ernsthaft: Ist das reparabel?
Welcome letter from the Devs. Important info regarding EA1
Hello everyone and thanks for playing Master of Orion!
We hope that you enjoy the game at this early stage.
Even though MoO is very playable, stable and quite a lot of fun already, this is still a game in development.
As a first step, we wanted to share this handy list of issues that you may encounter and some things to look forward too!
Multiplayer
The focus of EA1 was the single player experience but we decided to include Multiplayer so we can start testing the game in real conditions as soon as possible.
Even when MoO has been developed with multiplayer in mind, the multiplayer experience needs a lot of work and may not be as stable yet.
Known issues with Multiplayer in order of severity:
The game may crash if the host gets disconnected.
When an AI takes control of a disconnected player, diplomacy with that AI is broken.
Rules of engagement for simultaneous turns are not implemented (this alone generates a great deal of conflicts when multiple players try to do the same thing at the same time).
There's a lock when a player goes into options after pressing next turn and then another player presses Next Turn.
Sometimes the combat screen may not appear (even though the combat actually takes place).
Some minor bugs with the Chat window
AI
As you may know AI is something very difficult to build when the rules of the game are in constant change. We iterated a lot during the development of this game
and the AI just started coming along in the last few months. We have a lot of ambition with our AI design and this will be one of the major areas of improvement during Early Access.
AIKnown issues with AI
AI is still not challenging enough, specially at late stages in the game.
Diplomatic AI may have unexpected behaviors.
Tactical AI is very basic and in some cases very exploitable.
Tactical Mode:
The Tactical mode is another of the features that will receive more attention during Early Access
Known issues with Tactical Mode
Ships are lacking varied behaviors per class.
UX needs to be improved to provide more control to the player.
Behaviors related to special modules are still very basic.
Alot of the systems and weapons may be unbalanced.
Balance:
In order to deliver the best game experience and lots of replay value we need to balance the game a lot. This can only be done with your help.
We will have special threads in the forums to improve the balance of the game and make it as good if not better as in the original masterpieces.
Missing features
As many Early access games, MoO is being released with a core set of features. We will improve and expand the game during the next stages of development.
Some of the features that will be added during other Stages of EA.
More Playable Races
Custom Races
Espionage
New victory conditions
Minor Races / Independent planets
Linux and Mac Support
Some of the features that we will improve are:
Multiplayer
Ship Design
Tactical Battles
The tutorial
The Galaxy generation
Balance in general
This is an exciting time for NGD and WG Labs, It's been 24 hours and we are getting great feedback from the community already.
Thanks again for playing!
- Chilko
Andrés Chilkowski
Game Director
NGD Studios
Sorry mein englisch ist nicht so gut das ich mich getraue dies hier alles korret zu übersetzen deshalb das Original
Welcome letter from the Devs. Important info regarding EA1
Hello everyone and thanks for playing Master of Orion!
We hope that you enjoy the game at this early stage.
Even though MoO is very playable, stable and quite a lot of fun already, this is still a game in development.
As a first step, we wanted to share this handy list of issues that you may encounter and some things to look forward too!
Multiplayer
The focus of EA1 was the single player experience but we decided to include Multiplayer so we can start testing the game in real conditions as soon as possible.
Even when MoO has been developed with multiplayer in mind, the multiplayer experience needs a lot of work and may not be as stable yet.
Known issues with Multiplayer in order of severity:
The game may crash if the host gets disconnected.
When an AI takes control of a disconnected player, diplomacy with that AI is broken.
Rules of engagement for simultaneous turns are not implemented (this alone generates a great deal of conflicts when multiple players try to do the same thing at the same time).
There's a lock when a player goes into options after pressing next turn and then another player presses Next Turn.
Sometimes the combat screen may not appear (even though the combat actually takes place).
Some minor bugs with the Chat window
AI
As you may know AI is something very difficult to build when the rules of the game are in constant change. We iterated a lot during the development of this game
and the AI just started coming along in the last few months. We have a lot of ambition with our AI design and this will be one of the major areas of improvement during Early Access.
AIKnown issues with AI
AI is still not challenging enough, specially at late stages in the game.
Diplomatic AI may have unexpected behaviors.
Tactical AI is very basic and in some cases very exploitable.
Tactical Mode:
The Tactical mode is another of the features that will receive more attention during Early Access
Known issues with Tactical Mode
Ships are lacking varied behaviors per class.
UX needs to be improved to provide more control to the player.
Behaviors related to special modules are still very basic.
Alot of the systems and weapons may be unbalanced.
Balance:
In order to deliver the best game experience and lots of replay value we need to balance the game a lot. This can only be done with your help.
We will have special threads in the forums to improve the balance of the game and make it as good if not better as in the original masterpieces.
Missing features
As many Early access games, MoO is being released with a core set of features. We will improve and expand the game during the next stages of development.
Some of the features that will be added during other Stages of EA.
More Playable Races
Custom Races
Espionage
New victory conditions
Minor Races / Independent planets
Linux and Mac Support
Some of the features that we will improve are:
Multiplayer
Ship Design
Tactical Battles
The tutorial
The Galaxy generation
Balance in general
This is an exciting time for NGD and WG Labs, It's been 24 hours and we are getting great feedback from the community already.
Thanks again for playing!
- Chilko
Andrés Chilkowski
Game Director
NGD Studios
Sorry mein englisch ist nicht so gut das ich mich getraue dies hier alles korret zu übersetzen deshalb das Original